SIDHE
WARDEN OF WATER | SENTINEL OF RAINSSidhe is a fey isolated of his own volition deep in secluded forests, often surrounded in some aspect by water-- ponds, streams, rivers, an absurd amount of rainfall. He's forsaken the emotions associated with attachment and fondness in favor of keeping his heart safe from heartbreak yet again, finding the aching yearning of love a welcome price to pay to avoid the pain of loss.He has become a sentinel of the waters of the forests, a guardian of the tranquility and solitude and life given by the places he protects. It is a job he takes seriously, if only to keep his own peace and keep away unwanted attention.
homeland | waters of the woods |
birthday/zodiac | 3/10 | pisces |
traits | reserved, prone to isolation and running from feeling |
downfalls | assumes all things will end and self-sabotages to achieve that outcome before it would come ; impossible to persuade as he runs from feelings before they can root and settle |
likes | rain, the sound of water beneath leaves, damp soil, chocolate treats, poetry, song, & stories |
motifs | moths, submerged plants, the glow of the moon, cool greens and teal blues, water in all its forms |
tropes | the cynic, ancient/secret keeper, babygirl |
DIUMA
CLERIC OF DEATH | SEEKER OF TRUTHAn astute observer and cleric of relatively unknown origin, Diuma lives by the principle of giving graces to people he meets; one's past does not define their present, but one's present will define their future. He is good at diplomacy and conversation, and takes time to get to know people and their motives when necessary.This does not make him soft, contrary to his demeanor and appearance. Diuma is a cleric of the grave, and has no qualms dealing out death to those he deems unfit to continue life. He is a seeker of the truths behind people and the world, and is nigh-insatiable in his inquisitiveness, with a keen sense for honest history and ambient magic.Though he is a man of knowledge, he finds himself at a loss for things others may consider simple, or common sense-- namely things intimate or personal in nature. Having grown up entirely in a church isolated from peers who might have enlightened him to the workings of the heart, Diuma is only just now learning what it means to love, and just how powerful an emotion it can be, be it for one special person, or a found family.
homeland | esseonor |
class | cleric | grave domain |
birthday/zodiac | 10/1 | libra |
traits | observant, thoughtful, truthful, devoted, curious, self-assured |
downfalls | will seek truths, often at the expense of other things ; his love for the few he's come to love is an achilles heel (he is trying to make this naught but a strength) |
likes | learning, observing, lavender tea, history, sweet confections |
motifs | cathedrals, white marble, stained glass, scales, bones, pale blues, sheer fabric, mist |
tropes | seeker, good is not soft, good shepherd |
LIAN
SOOTHER OF WATER | TRAVELER OF THE EAST WINDAn eonos from a land beneath lush green canopies and filled to the brim with life, Lian is a creature of wanderlust and adventure. He has a curiosity about the magic of the world and the people who live within it, always seeking new places or people to meet and get to know better. He is naturally go-with-the-flow and amenable to talk with, and his memory for geography is near photographic, which makes him an incredible navigator.Unfortunately for those who would seek to follow him, he has a tendency to wander off the beaten path in search of trinkets and objects, and collects them to keep, both for himself, and at the behest of the god he champions. This often has him leaving companions behind with nary a word, though he does always return with a trophy in tow-- although, trophy may be a strong word for some. Certainly, his trinkets require an acquired taste.As the Soother of the element of water, Lian has become much more capricious and prone to mischief and impulse, often wandering off not only for trinkets, but to find water to speak to. With how he's adapted to his role, indeed, many would mistake him for some sort of fey creature. This is not entirely untrue.
homeland | sotus |
class | barbarian | wild magic |
birthday/zodiac | 2/14 | aquarius |
traits | earnest, somewhat capricious, kind, mischievous, prone to wanderlust |
downfalls | difficult for him to settle in one place ; tends to bury unpleasant emotions |
likes | adventure, sunrise, water, seeking treasure, community & people |
motifs | lotus flowers, sunshine, lily pads, trinkets, pale green-blue water, opal shell shimmer |
tropes | lightning bruiser, bold explorer, gentle giant |
TIERNAN
WINTER PRINCE | MOON'S CHOSENBeauty and charm are traits oft desired by those who live normal lives-- unfortunately for Tiernan, normal is far from what he would consider his. A man 'blessed' with natural charisma, he uses his 'gift' to gather information from those who would love nothing more than a chance to try to catch his fancy. None succeed, really, save the rare few who do not seek.This charisma is his mask-- quite a good one, really. Coming off as mysterious and generally quite polite, Tiernan is a noble gentleman with an air of dignified perfection about him. His manners are practiced, his speech precise. This is, of course, a mask.Tiernan is quite unfortunately an aloof and often unpleasantly sharp person, as cold as the ice that peeks from beneath his bangs. He is selfish, and in that selfishness hides some small few obsessions, of which he pursues unrelentingly...the main of which is his purpose. Why was he created? For what reason does the moon draw his eye? With no answers for this yet within his grasp, he continues to seek, uncaring of the morality of most means of getting this information.Truly, the only thing stopping Tiernan from being far more intense than he actually is is the fact he simply cannot be bothered to deal with certain things. If the repercussions are not worth the reward, one will find him quite easy to dissuade, should one have the reason to try. This makes him relatively agreeable, and despite his occasional snarky wit and moments of sudden and indomitable fixation, means he can work well with others.Apologies, for those interested. He is quite not.
homeland | dal'durin & annisk border |
class | warlock / sorcerer | hexblade / lunar |
birthday/zodiac | 11/18 | scorpio |
traits | aloof, quietly inquisitive, morally ambiguous, self-assured |
downfalls | repulsed by people who succumb loudly to his charm, or who flirt too easily ; prone to selfishness when it likely will harm others |
likes | quiet solitude, words in a book, interesting people (his definition), moonlight |
motifs | silver, moon phases, frost, stars, fog, dark water and ice, claws |
tropes | raven hair & ivory skin, creepy asymmetry, an ice person |
SLAINE
STAR SEEKER | HEIR OF FIREA man of northern descent and curious nature, Slaine began his journey wandering to places many had left forgotten, searching for the secrets of magic and the world. Finding his answer, lackluster as it was, he then found himself wandering again, this time aimless aside from the search for anything to stoke his fire-- anything that could pique his interest, give him a challenge.Eventually, this led him to Chaos, a primordial concept made divinity, a flame yellow and gold. Perhaps it was the promise uttered by thousands of voices for freedom...perhaps it was simply the gift of power-- Slaine has never explained why the frenzied flames called to him, why he accepted them.He likely never will, really. Not even with the cool embrace of Twilight keeping his heart from going ablaze.Even still, Slaine acts no different from how he was before the call of Chaos took grip of him-- charming, lackadaisical, confident-- a seeker of freedoms and thrills-- kitted with his beloved handcrafted motorbike and the vaguest camping supplies to be had. He enjoys sleeping under the stars, hunting for his dinner, and cooking simple but hearty meals in the wilds.
homeland | the northern mountains |
birthday/zodiac | TBD |
traits | overconfident, easy to get along with (on the surface), manipulative, adrenaline junkie |
downfalls | confidence leads to dangerous situations ; distanced from deeper feelings, impacting honesty when it matters most |
likes | good food, knowledge of magic, a worthy hunt, games of wit, being outdoors |
motifs | burning eyes, yellow flame, earthy tones, aged gold, rustic outdoorsy camps, vintage motorbikes |
tropes | TBD |
TAEL
TALEKEEPER | GOD OF MEMORYBorn with a horn on one side and poor vision on the other, Tael had always been a sheltered child. Protective and frightened parents kept him from exploring the world, until the invasion of his home city split him from his family for good-- per his own choice. Tael grew then into a gentle, soft-spoken soul who offered an ear to any who sought him out, and took it upon himself to keep their stories close to his heart as the one who would remember them.In death, this reputation brought him a boon-- rebirth as a god of memory, one who would continue to be solace and comfort to those who had no one else to turn to. In time, his shrine became one many lonely folk would visit in their final days, leaving a memento of their own for him to keep. And yet further in time, in irony, or perhaps a cruel twist of fate, it would be he who was forgotten, a shrine left to the leaf-covered shade of an alley lost to time.Until, that is, in perhaps another twist of fate, a visitor would come seeking refuge...bringing to the forgotten little god one willing to devote themself to him-- body and soul, for all of life and thereafter.
homeland | fasfar |
birthday/zodiac | 9/20 | virgo |
traits | arrogant, spiteful, gentle, honest |
downfalls | spiteful nature is hard to break-- once elicited, you are in bad graces forever ; arrogance leads to many quarrels and misunderstandings |
likes | woodcarving, plants & greenery, soft fabrics, a gentle breeze |
motifs | leaves, woven fabric, moths, copper, memory, worn tiles and mosaics, the trickle of water |
tropes | the watcher, blind seer, the storyteller |
EMJIL NOZVIJE
WARDER OF THE MOON | DECISIVE BLADEConfident and bold, Emjil is assured in his skills as both a hunter and warrior, and spends much of his free time learning as much as he is able. He holds a nigh voracious appetite for knowledge, though it comes off as polite interest and curious conversation moreso than tome-poring, although he does read relatively often. Emjil is very easy to talk to due to his high charisma and his approachable demeanor, aided by his warm voice and soft-spoken manner of speech, even despite his confidence.If given the opportunity to see a combat style he has not practiced, he is quick to approach and inquire about it. Though his focus is in aggressive styles of martial fighting, primarily with spears and knives, he is quick to pick up most things, and more than eager to do so. If tutoring him, one will find he is not only a swift learner, but also very astute, almost frighteningly so. Thankfully, he is not a battle-hungry warmonger...usually.Emjil’s typical method of conversation can come off as flirting, if given the right context. He has a surprisingly poetic manner of speaking most of the time, and because of his casual confidence, will say most all of what comes to mind so long as he feels it’s worth saying. For many, it likely feels as if he is just a tease, but he often doesn’t realize that what he’s saying is being considered flirting. Emjil doesn’t feel he is very close to people, having been so used to being alone in the forest and during his long journey from his home to Eorzea, and it takes quite a bit of time and a bit of persistence, and insistence, for someone to help him realize they are, indeed, friends, and not just passing acquaintances. Unfortunately, most wouldn’t realize this, as Emjil is very casual with everyone, and comfortable with almost every topic of conversation.
homeland | golmore |
birthday/zodiac | 12/17 | sagittarius |
traits | confident, studious, personable, strong-willed |
downfalls | once opinioned on something, it's impossible to change it ; strong of body and will, and very difficult to stop due to this |
likes | hot springs, dumplings, chai, learning new things, exploring |
motifs | panthers, forest ruins, blades, starry nights, the gleam of steel, the threat of a shadow |
tropes | seeker, noble savage, rebel |
USILEFUR
HERITOR OF GOLD | WILL OF THE SUNBorn to parents who would die too soon for real memory, Usil was given a name he no longer remembers. Growing up, he spent much time alone, lost in his own stories and fairytales, king of his own kingdom, and preferred it that way, tending to avoid other children unless absolutely necessary in favor of keeping to himself and the narratives in his head. Often, it kept him outcast, but he didn't mind.Once he was old enough for school, he was sent to board the Zariman Ten-Zero, perhaps because he wouldn't be missed should the expedition fail, perhaps because he was quite a star pupil despite his life within an orphanage. Of course, the Zariman was lost to the void, and Usil was one of the few who took the Man in the Wall up on his offer-- in exchange, losing the very few precious memories of his parents...and his name.Once off the Zariman, an Orokin pariah by the name of Vita took great interest in him where others would fear the tenno, and adopted him from Margulis. It was with her Usil would get his name and have his kingly narrative expanded upon, encouraged, and ultimately ordained as future truth.After the war with the sentients, Usil took it upon himself to take care of any lingering Orokin unaccounted for, and once woken once more from cryosleep many millennia later, would continue to seek Orokin relics and claim the kingdom of gold the universe seemed intent on taking themself.
homeland | TBD |
birthday/zodiac | 5/11 | taurus |
traits | daydreamy, self-assured, gentle, kingly |
downfalls | often lost in his own world, makes it easy to miss things ; confidence can lead to dangerous calls |
likes | stories, fairytales, fishing, plushies, horseback riding |
motifs | gold, the sun, the ringing of metal, cracked pottery and columns, kings and crowns |
tropes | TBD |